My Lego Train Wont Go Around the Track!!

What is going on when your train won't go around theIf you suspect weight is dragging your train down, try
track? Can you make a lighter train or a differentto make sure you are always pulling the train from the
locomotive go around the loop? If so, then you've likelyfront rather than pushing from the middle or rear. If the
pushed the limits with the heavier train that won't.slack is not pulled tight from the front, all of the cars
BrickTrainShop examines these limits to help you pickahead of a pusher motor will wobble, creating extra
and choose where to focus your efforts to get yourdrag, as they are forced by the rails to go forward.
trains moving.While friction is your enemy in train cars, it can be your
Let's begin with a little perspective; take a look back atfriend in the locomotive. Increasing the weight on the
most of the 9v line and you will see lightweight trainmotor keeps your wheels from spinning. A purist can
sets with two to four cars, and often the cars did notuse the LEGO train weight (part 73090) or simply build
have bogies. A good example is at the beginning ofyour locomotives as solid as possible. Or if you don't
the line in 1992. The Load N' Haul Railroad (set 4563,mind concealing non-LEGO within your model, you can
profiled in this issue) had three cars, each with onlyuse coins or other metal as ballast (here in the US I
two axles. This tradition continues to the remoteprefer nickels since copper pennies are more likely to
controlled Cargo Train Deluxe (set 7898) released inoxidize). But be careful not to over do it, since in the
2006. Another trick you see in the 9v train sets is theballast is still weight the motor has to pull.
fact that they often make use of panels and windowsYou may also encounter friction in some unexpected
to increase the volume while keeping the weight downplaces. The train buffer beam with plow (part 45708)
(e.g., sets 4559 and 4561). The LEGO train motors andintroduced in 2003 has very close clearance with the
controllers were made for these lightweight trains. Thetrack. On a perfectly flat layout it is not a problem. But
choice made sense since the sets only came with aas soon as you encounter uneven track, the bottom
small oval of track and many kids would not add to it,of the plow can drag across the top of the rails. At
so the trains would be short and the motors did notbest, it will simply result in a high-pitched squeak, but it
need to be powerful.can also result in a derailment. After balancing all of the
A notable exception to the trend is the Super Chiefvarious weights and frictions, once you assemble the
locomotive and cars (sets 10020, 10022, 10025)train together, perhaps the most critical point in your
released in 2002. In comparison to the 9v trains thatheavy train is at the rear of the last locomotive. Just
came before them, they weigh a ton. After these setslike real trains, the longitudinal force on the drawbar is
came out we set up a small layout in the corner of thethe largest here. Likewise, with a long train, you will
warehouse. While the floors looked level, the Superneed cars and locomotives with sufficient longitudinal
Chief made it clear that they were not: uphill slow andstrength to withstand such forces. While the front cars
downhill fast. To pull five cars and two locomotives weneed to be strong, you can still use the weaker cars,
needed two motors and they seemed to be strainingbut they'll have to ride toward the rear of the train, a
at their limits.technique that is also employed by real railroads. One
Since those days we've gone on to pull very long andadvantage of LEGO trains is the fact that it is so easy
heavy trains using the 9v system. Our personal recordto swap out bogies (unless they've been carefully
is 51 bogied cars and four locomotives over unevenintegrated into the model). So you can motorize a few
track at NMRA 2007. There are many challenges tocars and thereby distribute motors throughout a train
running such long trains, the first of which is simplyto reduce the longitudinal forces. For e.g., returning to
having enough cars and track to do it. But along thethe Super Chief for a second, I often wondered if the
way we had to overcome many other challenges thatextra space under set 10025 was provided to allow
you'll likely encounter with just six or seven cars. In factyou to insert another motor. In any event, distributing
at home, we can only comfortably run trains with 6 ormotors throughout the train does add the risk that if
7 cars.the locomotive derails, the rear of the train will continue
COLORING WITHIN THE LINESpushing cars off the track. This fact might not be
No matter what the size of the layout is, weight willimportant if your layout is on the floor but it could be
always be among your top concerns. If your surface isdisastrous if your track hugs the edge of a table. In the
even a little uneven, as it was back in my apartment,end, everything comes down to power and the need
the motors will have to pull the weight of the train uphill.to get the electric power to the motor to move the
So generally speaking, the lighter you can make thetrain. If you are having problems, first check to make
train cars, the happier your motors will be. Even if yousure there are no breaks in continuity either due to an
are able to find a completely level surface, weight stillunplugged wire, switches being lined incorrectly, or two
comes in to play by increasing friction and inertia, whichtrack segments pulled apart. The controller is supposed
we will get to in a moment (no pun intended). Keepingto put out a fixed voltage, Vcontroller. Each segment
the weight down is always a good starting point. Butof track the current has to travel through before
generally, the more realism you strive for, the heavierreaching the motor will drop the voltage seen by the
your cars will be. As a result, we personally prefer 6motor. There is a miniscule voltage drop along an
wide cars for operational reasons, but we drool at theindividual track segment, with a greater loss at the joint
detail you can put into 8 wide. Sometimes you canbetween two track segments, and a net resistance
figure out tricks that give you the realism with little orper segment, Rtrack_segment. The greater the
no weight penalty; it just becomes one more factor innumber of track segments between the controller and
your designing process. Some of my first MOCs weretrain, the greater the power loss. If the voltage at the
boxcars, and as a result of my linear thought processmotor is too small, the motor will not move. After n
the sides wound up being composed of alternatingtrack segments, the power reaching the motor is
rows of plates and bricks. Needless to say, the densityroughly: pmotor = Vcontroller 2 ⋅ Rmotor Rmotor +
of plates is higher than bricks and much higher thann⋅ Rtrack _ segment ( )2 In other words, power
panels, so these original cars weigh a lot. Later, whenroughly drops inversely proportional with the square of
we wanted a few more boxcars, we redid the design,the number of track segments between the motor
and built the walls out of panels. The new cars areand power connection to the track, i.e., 1/n2. Be sure to
about two-thirds the weight of the originals, but looksee things from the electrons' perspective. If there is a
virtually identical from the outside. While balancingswitch lined in the opposing direction then current can't
aesthetics, weight, and functionality, it is hard to beatflow that direction around your loop. A diverging switch
the train base for its ratio between weight andnext to the power connection can make for a very
longitudinal strength. Friction increases with weight andlong distance that the electricity has to travel before
it crops up in several locations on a LEGO train - mostreaching the motor; it has to flow all the way around
importantly the wheel-sets, and secondly bogie rotation.the loop to get to the train, losing power with each
Looking through the Lugnet archives, we clearly weretrack segment. So make sure to check that all of the
not the onlyone having problems with the weight of theswitches are lined correctly.
Super Chief cars. The wheel-sets (part 2878) areDoes your heavy train stop in spots? Can you
designed to have a needle bearing, riding only on theimprove performance at these spots by moving the
points at the end of the axle and thereby minimizingpower connection closer to them? If so, you are
the friction surface. In a discussion started by Reinhardprobably losing too much power along the track. When
"Ben" Beneke, various AFOLs quickly found a designI have a choice, I try to put the power connector on
flaw in the wheel holder. Apparently at some point athe up-hill side of the layout, to ensure the least power
third party manufacturer of the train wheel holderloss when the train needs it most. If you have a large
changed the design without telling LEGO, and as aenough loop, there might simply be too much of a
result, the wheel flange would rub at the 10 o'clock andpower drop to overcome through conventional
2 o'clock positions. Older versions of the wheel holdermethods. You can do some quick experiments to
were measured to be 0.9 mm thick, but by 2002 thedetermine where the problems lie. While adding a
thickness had grown to 1.1 mm and thesethickerheadlight on the locomotive is extra power loss from
holders were the source of the problem.the motor, it is a great indicator as to whether the
Reportedlythe design problem has been fixed, butmotor is getting power and the intensity of the light
even in a brand new LEGO set a given brick mayshould show you just how much power. Next, does a
have been manufactured many years ago.single locomotive make it all the way around the
As already evident, the train wheel-set has evolvedtrack? Then you should have continuity. Does it do so
since 1992 in small but important ways. Another bigat slow speeds? If not, you might have dirty track (that
change came in 2006. Prior to that year, a metal axledarn inertia helped you get past at faster speeds). A
passed through the plastic wheels and provided thepencil eraser should help clean the track but be sure to
needle in the needle bearing. So the exact position ofclean the right part of the rail. The 9v motors are a little
the wheels on the axle was variable. With these olderodd compared to most model railroad motors. They
wheels you may have to adjust the spacing to makedo not take power from the top of the rail, they take it
sure the wheels do not rub on the wheel holder whenfrom the inside of the rail. From the shape of the
they spin. If you notice any problems, you may alsomotor wheels, the most critical spot is the inside- top
want to check the wheel spacing to make sure thecorner of the rail. I've found a single sweep with an
wheel-set rides well on the track, particularly if youreraser across this corner on each rail is usually
layout includes switches or crossovers. The easiestsufficient to clean the track. If your eraser leaves a lot
way to check is to simply put the wheel-set on theof dust and droppings, follow it up with a soft cloth to
most restrictive type of track you have, i.e., crossoversclean them up. On a side note, I have also found that
and switches if you have them, otherwise,my locomotives with two motors under one baseplate
straighttrack is fine. Starting in 2006, LEGO eliminatedseem to dirty the track quicker than two motors under
the "floating wheels" on the axle. Now the metal axleseparate locomotives. Assuming it is not simply due to
stops at the backside of the wheel and the needle isa small sample size, my hypothesis is that this problem
molded into the plastic on the front of the wheel. Thisarises because when two motors are under a single
change should eliminate the positioning problems on thebaseplate they are rigidly fixed together and fight one
axle, but the plastic on plastic bearing will likely haveanother more than when there is the extra slack in the
different performance over its lifetime than the oldcouplers between two locomotives with one motor
style metal on plastic. Whether you have old or neweach.
wheel-sets, inevitably the needle bearing will wearBURSTING OUT OF THE LINES
away the plastic in the wheel holder. As thisSo far the discussion has been straightforward. But I
wear-and-tear occurs, the wheel flanges are morewas not able to pull that 50 car train without bending
likely to start rubbing on the wheel holder. So everythe rules, or <gasp> literally cutting corners. Any
now and then flip your cars over, give each wheel-setdeviations from LEGO guidelines are done at your
a spin to see how long they keep spinning. A newown risk, and most of what follows deviates from
good wheel-set will continue spinning for up to 10 sec.LEGO guidelines. So exercise proper judgment and
But even after a little use the duration of spin on aprecautions. First, let's return to the wheel holder.
good wheel-set will drop to a few seconds. If you getWhether you have a new wheel-set that drags from
almost no residual spin, then you know it is time tothe first day or an old one that has worn out, the
repair or replace that wheel-set. And of course keepAFOLs also devised a solution, namely using a hobby
an ear out for rubbing sounds that might be easilyknife to notch out the plastic where the wheels would
fixed by repositioning the wheels. If you do have aotherwise rub on the wheel holder. I've used this trick
sluggish wheel-set, don't throw it away. As of thison almost of my rolling stock.  If the train gets too
writing, you can purchase individual black wheel holdersheavy, the LEGO magnets can pull apart. Assuming
in the United States from the on-line Pick-A-Brick. Butyou are running on a loop and don't catch it in time, the
even if you don't do anything to a sluggish wheelset,front of the train can smash into the rear. You can
you can always use it under cars in a shorter traineliminate the magnets altogether and use drawbars or
where friction is less likely to be a limiting factor, forshared trucks (e.g., the center of the TTX car, set
static displays under a car that you don't run, or even10170), but assembling the train becomes a lot more
detailing as train parts around the shop building ordifficult. Another alternative is to use rare-earth
payload on a flatcar. Some builders do away with themagnets. On Lugnet, Mathew Clayson suggested using
wheel holder and build trucks that are moreD61 3/8" x 1/16" from K&J Magnetics. Noting that
aesthetically appropriate for the given car or"this size works very well, and isn't too fragile.  On
locomotive. From everything I've read and seen firstmany occasions I've inserted these magnets between
hand about such custom trucks, the friction is higherthe standard LEGO magnets on adjacent cars to
than the LEGO wheel-sets. I've found that a simplereinforce the coupling. When placing all of the motors
bogie consisting of two train wheel-sets, a 2x6 plate, aat the front of the train, the forces drop off as you get
bogie plate, and buffer is hard to beat for longitudinalfurther from the locomotives because there are fewer
strength (though its use may mean putting functionand fewer cars being pulled by that coupling. So you
above form). But experiment and see what worksonly need to reinforce the couplers in the front of the
best for you. Returning to the entire train car, curvestrain, e.g., my 50 car train had these magnets between
slow LEGO trains down just like they slow real trainsevery car for roughly the first 30 cars. Rumors of
down. There are two forces acting on a train car in aother AFOL's using glue to stick the magnets together
curve, the first being momentum trying to force thehave floated around, but "glue" is a four letter word.
train car straight ahead, pressing against the outside railNow let's return to that power equation. There are
that is forcing the car in a new direction. The secondother ways to keep n small without shrinking the size
force being the friction on the bogie plates as theyof the loop of track. If the problem is simply a long loop
rotate. In my nonscientific experiments I can't sayof track, and not a heavy train, two or more power
which of these forces dominates, but both appear toconnectors (part 5306) from the same controller to
contribute. Aside from making your trains lighter, thereopposite ends of the loop can shrink n in the
is little you can do about momentum, since you have todenominator of the equation and reduce the power
turn sometime. In fact, at times the momentum will helplost to the track. But care must be taken to get the
your motors past dirty spots in the track. For reducingpolarity correct between the two power connections.
the impact of the bogie plate friction, you want theUsing multiple power connections also helps keep the
contact between the rotating truck and the car bodytrain speed more even around the loop. When the train
to be as smooth as possible, e.g., using the bogie plateis really heavy or has more than two motors, a single
(part 4092) or tiles for your contact. Based on mycontroller probably cannot supply enough power. So
experiences we've found that LEGO trains slow moreinstead of using multiple power connectors from a
in "S"-curves than they would in an equal number ofsingle controller, two (or more) separate controllers on
curve sections all bending in one direction. Since LEGOa single track will increase the available power. But it
track has fixed radius curves, this rotational friction onlybecomes that much more important to have the
comes at the junction between curve track andpolarity correct with the power connectors, and all of
straight track, or curve track in opposing directions.the controllers should be set to the same level and
Reducing the number of these transitions will alsosame direction. All four of the engines pulling my 50 car
reduce the drag. For both momentum and bogie platetrain had a single motor and power was supplied by
friction, you can reduce the impact of curves on yourtwo controllers connected on opposite sides of the
train simply by reducing the number of curves yourlayout. While the train made it around the loop under its
train might be in at any given moment, spacing theown power, I had even more operational success
curves far apart, with long straight-aways in between.when I cut back to 47 cars and added a fifth
If you think your track layout is causing significant slowlocomotive. In between, I added a third controller to
downs, a good rule of thumb for shorter trains is tosupply enough power to the motors. The 47 car train
never have the angle between the front and rear ofran for an hour before we replaced it with another
the train exceed 180 degrees at any time, and fortrain.
longer (heavier) trains, try to get it down to 90 degrees.